Encounters

Encounters

 * Buying a quirky droid
 * Catch-your-own Fish Restaurant
 * Ayessa's Shop
 * Excursion License Checkout
 * Fleeing a building that's getting eaten by a harvester
 * Sabotaging the Harvester
 * Sabotaging automated cargo craft
 * Archaeologist Escort Mission
 * Sabotaging the refinement facilities
 * Searching for industrial secrets in refinement facilities
 * Root Bridge Attack
 * Visiting the Hutt's throne room
 * Visiting the Academics (1st time)
 * Visiting the dockmaster
 * Visiting the Hospital on Pyrah Station
 * Escaping Holding Cells on Pyrah Station

The List

 * Keep it long
 * use long range
 * Versatile success
 * have more than one way to "succeed" in encounters, not just combat every time
 * Cover
 * Elevation
 * try to have varied elevation in the environment
 * Creative terrain
 * Skillful action
 * give opportunities for players to use their SKILLS in combat
 * Triumphant despair
 * write down ideas for both triumph and despairs as they may come up in the encounter

Encounter Ideas:

 * jailbreak scene (small and large)
 * jungle hike near ruins
 * jungle Trail ambush
 * ambushing PCs along trail or Road
 * hacking in a room while covering fire protects them
 * seeing someone steal something while buying things in the market
 * Market mugging situation
 * angry shopkeeper gets a bit rough
 * gang of youths breaking windows and other stuff late at night in the market, or elsewhere
 * hide and seek shooting in all grass or crop of some kind
 * sniper situation or just shock troopers spreading out
 * Escape version or assault version
 * Carlos hathcock-style sneaky entry
 * entering their home base or place of business to find one Intruder
 * OR entering to find many people waiting for them, friendly or not
 * life or death for a friendly NPC while on a junk mission,
 * watching slaves be badly beaten publicly in the market
 * escaping from interrogation room
 * escaping from officials office when things go badly
 * breaking into officials office
 * chase scenes
 * in cars
 * on foot
 * from back of cargo truck, could have either side in the truck
 * motorcycle versus Flying cars, planetary of course
 * Bar fight (no guns, at least at first)
 * Treetop fight, swinging vines and risk of fire starting
 * Standoff
 * Warehouse with crates
 * Market Street lined with stalls
 * Bar standoff
 * Crash hovercraft in Jungle
 * running from imperials through station/floating city hallways
 * Ayessa's Shop
 * Crappy gun shop
 * super nice shop
 * Barrel spin-gravity station with jump boots to get around from side to side (could make for an awesome chase scene