Zanda's Tail

Seedy bar, not to friendly to outsiders. This is not where the Hutt hangs out, either, it's just a seedy bar for people who are looking for some stiff drinks or for some trouble.

There are some scattered, dirty tables, a raised dance floor to the left side of the room, and a bar to the right.You can just make out a slot machine in a side room on the far side, past the dance floor.

There is a small computer station inside the door leading to the bathroom, where a bouncer is dozing in front of the camera displays. He stirs awake and mutters something vaguely aggressive when he hears you enter, but then he seems to decide you're not worth the trouble and begins to studiously ignore you.

Original Description
'' The familiar smell of ozone and nicotine greets you as you enter from the unbearably busy streets of district 8. The dingy main room is lit by flickering neon lights in crass colors, synthesized pop songs are subtly droning in the background. One table is occupied by a gang of teenagers, complete with matching yellow leather jackets, probably boosters or buzzboys. A well dressed but unkempt japanese gentleman sits at the bar, fluorescent tattoos peeking out of his collar. The shrill ringing of gambling machines tells you that there must me more patrons in the back. Bob Zero the grizzled veteran running the bar spots you coming in and greets you with a grin while opening a bottle of Jōzōjo lager for you "long time no see runner, looking for work?" ''

'' This is the iconic dive bar that is essential to every great cyberpunk story since William Gibsons Neuromancer. The place where runner crews find work, the place for shady deals and double crossings. The bar is considered neutral ground by most gangs and corporations but its by no means a peaceful place, and as long as you take out the 'trash' yourself the barkeep wont bother you. ''