Plot

Session Plans
Session 10

Session 9

Session 8

Session 7

Session 6

Session 5

Session 4

Session 3

Session 2

Session 1

Session Zero

Primary Plotlines:

 * jedi power and force user journey
 * Jar jar binks as BEBG force user/sith?
 * Magma planet?


 * Academics vs. Zydel Corporation
 * Zydel has sent Taveera a letter of welcome and is trying to meet with her in advance
 * they told the academics and her office that she would not be arriving on the station for another week or two so they can try to get ahead of things
 * Westron "Wes" Onasi is Chief of Operations and sent the message
 * Westron wants to subtly bribe Taveera by many favors. Better rooms, good food, lots of attention.
 * Will eventually resort to giving her money if the first doesn't work.
 * If cash doesn't work, will try to get rid of her by framing or defaming her (possibly employing her sister), and then will try to kill her off
 * Taveera has a note as she gets off the transport:
 * Boors Kranlin Imperial Office of Mediation 1B465
 * Boors Kranlin is a worried, overworked office manager (NOT a secretary) who has been trying to run the office since the last ambassador left
 * Zydel is in the middle of shifting from hand-dismantling buildings to big building-eaters
 * as of first session, parts have been delivered for a prototype, and it is being assembled in the Zydel Industrial section
 * Taveera's sister will eventually weigh in on this, either counter to his PCs actions or as a temptation toward darker action
 * Vadnaa Tondagul will want you to help convince Zydel Corp to give them more time to study the ruins before dismantling them (after she's had you on an escort mission or two)
 * Vadnaa Believes that Zydel Corp is violating their charter by not "providing sufficient time and space to study the planet"
 * will start posting people in more interesting buildings soon if Zydel doesn't slow down
 * she wants Zydel Corp to slow down, and wants to be able to protect certain buildings if deemed especially important
 * Zydel will offer to put limitations on how many workers can dismantle a building
 * currently around 200 total, would be willing to cut it in half
 * As a concession, Zydel would want there to be NO protection on individual buildings. If they approach a building with Archaeologists in it, they should have 1 hour to vacate.
 * Zydel suspects the academics of sabotage, but Vadnaa claims it is rebel interests
 * could get rough, how far will Zydel go to silence a critic? Would they arrange an "accident" along the way?
 * Kael Orlessunn
 * Wants you to help him sabotage the harvester machine being tested (after he's had you on an escort mission or two)
 * He acts like he's neutral or against the bombings, will expound upon his frustration that outside sources of help (govt, colleges, zydel central offices) have blown him off
 * Wants you to help him sabotage the refining facilities
 * Zydel might eventually start stocking the building that the PCs are visiting with more dangerous creatures from offworld
 * Bear-sloths from Ryan's background
 * a RANCOR???
 * any cool monster from anywhere
 * Mirre Seld
 * started out super pro-Zydel, but was disillusioned when they didn't rescue them.
 * She has become more independent and has realized that Zydel is sick, and might be the bad guys. Mirre suggested that she could change Zydel from the inside, which Mirre was very open to. Taveera invited her to get a drink, and she accepted
 * Mirre could definitely become a powerful resource/inside person for Taveera
 * After the checkout dive return, Mirre probably gets a commendation (a piece of paper only) for getting most of the passengers back safely, and continues her job
 * Aside from doing the checkout flights, Mirre does what????
 * She takes Taveera to someplace in the market
 * a little spot above a shop?
 * garden restaurant on top of the city with plants and wines from around the galaxy


 * Rebel Interests
 * Build NPCs for this
 * Rebels are willing to fund and supply any efforts to overthrow Zydel Corp to prevent the Empire from getting the material
 * also want to know the refining process and will try to recruit the players to steal it
 * also generally interested in recruiting
 * 1 or 2 agents on station, can get supplies but lack manpower
 * if they find out about Kyber Crystal Powder, they will be *very* interested
 * they are supplying Kael Orlessunn with explosives and training as he's trying to slow down Zydel Corp
 * Kyber Crystal Powder discovery and preventing the Empire from getting it
 * how to mix this in to the story? Find vial on a dive?
 * shards of glass here and there in buildings, and anywhere where there is a Dharma corpse
 * ISB Agents would have already talked to the PCs (or at least Minn) about it and have ears everywhere

Side Hustles

 * ￼Tyler's crashed ship
 * fell beneath the upper surface and he lost track of the hole
 * it now exists deep in the lower levels as the first has grown higher
 * Veeemisthan, if he discovers their force powers, will contract them to find the ship
 * he intends to give them any lightsabers or holocrons that they find, but they will have the opportunity to find them and hide them before he sees them
 * Local droid shop owner has had someone steal some of his stock. If you recover it, he'll give you a great deal on one of them
 * Leads to Buying a quirky droid encounter
 * Kechuk the Hutt has dirty work for you to do
 * probably just local dirty work like roughing somebody up, getting a debt paid, stealing something or other, etc.
 * he wants you to steal sneak into Zydel Corp's refinery and steal refining secrets for him to sell
 * Zydel Corporation wants to hire you as a diver to clear out building before their crews arrive
 * Academics need escorts in buildings as they search ruins for good data
 * Kael Orlessunn - is building a helicopter and wants you to find some parts
 * ISB Agents have asked to bring them interesting things first, especially if they are weapon-related
 * it would be...unwise...to hide interesting finds from them.