Random Ideas

Minion Group of Jawas or similar that work as a group to pilot a ship. If they get hurt then they are worse as pilots.

Attacked by a group of thugs, but one of them is angry at the group and fights with us to help take them down. Kidnapped and forced to fight with them? Didn't get paid on his last job? Leader stole his girl?

Exclusive bar that you can only get into if the bounty on your head exceeds 75,000 credits

I'm either very unlucky or cursed...and I don't believe in luck.

Add some kind of side thing like a tournament or a race.

Intro to session: The universe is saved every day. sometimes it's a quiet word or a small action, sometimes it's a farm boy shooting a proton torpedo into a Death Star, sometimes it's none of those things. But today it is ____.

"I'm slowly, ever so slowly, beginning to like you, so please don't fuck it up."

Place name ideas:

Brith

Cheffith

Fondra

Kirrah

Shebolluum

Atroliah

Manitoba - Canadian state

Skaritoba

Maricada - spanish slang

Marcadia

Silvalta (latin for deep forest)

Magnasilvam (magna silvam is latin for "Big Forest")

Tenebris (Tenebris Silvam is "dark forest")

Tenebrae (latin for darkness, turbidity, dark, obscurity, gloom, dungeon)

“You should try not to talk so much, friend,” he suggested. “You’ll sound far less stupid that way.”

Board an old clone wars ship, see a light in another room, upon investigation its a battle Droid controller. If enabled, Droids work together in dangerous larger groups but can be reasoned with (?), if disabled they are more aggressive but don't work together.

Moving, growing mold that eats everything. Isb agents gives a vial and tells them to spill on the Jedi ruin?

Have the dark side be gunning for one of them, in visions and in the words of force users or prophets.

Give a fact about the created world (history, culture, whatever) at the beginning of each session after the player question.

Can't put the poodoo back in the bantha

"I do not fear you" "then you will die braver than most."

Have a hired cargo craft drop the team off somewhere in the middle of a dangerous jungle, but then betray them and leave them behind, stranded, to die. Is the jungle really as dangerous as they say?

Encounter ideas:

jailbreak scene (small and large)

jungle hike near ruins

jungle Trail ambush

ambushing PCS along trail or Road

hacking in a room while covering fire protects them

seeing someone steal something while buying things in the market

Market mugging situation

angry shopkeeper gets a bit rough

gang of youths breaking windows and other stuff late at night in the market, or elsewhere

hide and seek shooting in all grass or crop of some kind

sniper situation or just shock troopers spreading out

Escape version or assault version

Carlos hathcock-style sneaky entry

entering their home base or place of business to find one Intruder

OR entering to find many people waiting for them, friendly or not

life or death for a friendly NPC while on a junk mission,

watching slaves be badly beaten publicly in the market

escaping from interrogation room

escaping from officials office when things go badly

breaking into officials office

chase scenes

in cars

on foot

from back of cargo truck, could have either side in the truck

motorcycle versus Flying cars, planetary of course

Bar fight (no guns, at least at first)

Treetop fight, swinging vines and risk of fire starting

Standoff

Warehouse with crates

Market Street lined with stalls

Bar standoff

Crash hovercraft in Jungle

running from imperials through station/floating city hallways

Ayessa's Shop

Crappy gun shop

super nice shop

Barrel spin-gravity station with jump boots to get around from side to side (could make for an awesome chase scene

Use news releases as plot movers

Society of aliens who have no biological will to survive but have a strong will to stay alive in order to provide for the clan. They think our individual desire to survive and take up resources even if we aren't needed is selfish and hard to understand.

Cold open: serious crew gathered around reactor or ship engine, shouting terse commands and pressing buttons. "begin rotation" "Approaching central temperature limit, be ready to pull the plug" "if we get too hot this will all be for nothing" "I know doing, im the best on the ship" etc. At some point a hatch rotates, a man in a radiation suit reaches in with tongs, and pulls out a PERFECTLY cooked steak.

Sorry, I'm programmed to interrupt you there.

Sorry, I was worried if I said anything he might respond, and lengthen the conversation.

Magic-Brian-style twin problem, one of them has the wrong voice

"yeah guys, get 'em--oh no oh jeez oh Jerry why oh no"

Talking with a Hut, and the protocol Droid is hanging from the ceiling. Maybe on hooks.

Chaotic bar fight at the beginning of a story.

Start the story with the party coming in for a landing, and have them bump a Hutt ship in the Docking Bay. For this they have to go to the mine planet.

"Kittens! Every ship needs a kitten. They keep the rats down and they're good luck, buy 'em before we drown 'em."

Write "over-thinking" on the wall of a dungeon

or a cypher that translates to "overthinking" or "unnecessary" and the door was unlocked the whole time

The wall say "patience." A visible timer starts at 15 sec and there's a button on the wall (that just resets the timer). If they wait all 15 sec the door will unlock.

Have the timer and button appear after trying the door on the other end of the empty room? Have the exit door behind them close?

As the heroes come into a room defeating the initial boss, bad guy on a screen talking to them. She winks at them before signing off?

Astec Charter, the target is now completely attached or attracted to the player

Snowboarding or similar mini game, do tricks for extra damage but don't "beef it."

Use threat against bystanders especially in combat

Holocron or force relic floating in space that they find, or it finds them. Later, a flashback to someone spacing it to get it out of the ship, amidst chaos or fighting or something. Would be a great epilogue.

A visiting ship lands in the hangar, and mynocks immediately escape and begin spreading out to munch on other ships in the hangar. Can mynocks withstand vacuum?

Major bacta company hires the team to steal manufacturing sequence from competitor. "increases total galaxy supply." of course there's actually some evil twist.

Give the characters a stun Saber instead of a real one at the beginning, but let them think it's real until they use it.

They go to buy a droid and all of them have a weird quirk (can they figure it out?). Alternatively, there are 2 droids and one of them is straightforward, the other is definitely cheaper than it should be (because it has a weird quirk). Could also have a quirk added after a repair or modification to the droid with threats or despair.

Quirk Ideas:

Droid has a secret compartment FULL of spice or death sticks. Worth a lot of money, very illegal, and likely will only be found with a triumph or good roll...or when the cops come by. Maybe even add this to obligation secretly and have it found if it comes up?

A bad roll causes the droid to freeze and sound an alarm until repaired

The droid occasionally thinks it is a little teapot, short and stout

Droid absolutely HATES [species] or [environment]

Has a secret "scavenger" mode like in the x-wing books

has a hidden rocket launcher or grenade dispenser that will go off with a bad roll.

Designed to only operate correctly underwater or in vacuum.

Can't speak.

Doesn't believe in math and uses dead reckoning for astronavigation calculations.

Used to belong to a member of the mafia and absolutely does not understand why it has to stop killing people.

Force is in 2 elements: living force and cosmic force. Living force could be portrayed as a Fabric that can be rippled and waved (or pulled and torn) to create effects, while the cosmic force is like an ongoing song whose will, meaning, and movements one is trying to understand.