Walk toward the Station


 * Roll minimum 3X group survival checks (Hard) to reach the station
 * In between checks they can reduce the difficulty to Average (and then get upgrades) if they do something to make the check easier (watch for flying ships, think about maps they've seen, climb a tall tree, etc.)
 * Must roll at least 2 successes, including the last check, to reach the station.
 * If they fail even 1 then they have to spend the night in the forest before they get a chance at their "final" check
 * If they push through then their survival checks are Daunting
 * a Clawcat attacks during the night
 * In the morning they see that plants have gown all over them and their things
 * Failed Checks lead to obstacles
 * Successful checks lead to Interesting things

Interesting Things:


 * another crashed transport with clear evidence of a bomb when investigated (half of a metal pipe with a chemical residue on the inside, smells terrible)
 * a huge flock of Puffs comes by, blanketing the forest and then disappearing
 * Veeem is fascinated and ponders that this is perhaps a breeding swarm? They don't usually come in packs this size

Obstacles:


 * Valley with rope bridge across (or climbing down and crossing)
 * Rope Bridge is alive and tries to attack (only people on it)
 * Stats from Crasna
 * When it is killed it collapses into the valley and they have to cross some other way
 * Veeem is beside himself during and after the fight. "This is a Hybrid of Animal and Plant Life, I've never seen anything like it!" and will want to study it for a while if the players let him.
 * Fall through the forest floor
 * Find glowing mushrooms
 * 3-5 fwits attack while they are sorting themselves out (or if someone ever leaves the group)
 * perhaps 2 from behind (that they see) and 2 more from the path in front after they turn around
 * Show up at Crashed Transport (again)
 * If they fail again, they show up at a work site far from the city and can hitch a ride

Arriving at Pyra Station