Zurn's Ship

Finding the Ship

 * Discipline Check (Hard) to remember where it crashed
 * If successful, Easy Survival Check
 * If failure, Hard Survival Check
 * if failed, can try again if they give a "new" strategy for finding it
 * Now the crash site just looks like a slightly lower spot
 * After some excavation (Average Athletics?) it looks like only the top 2 meters or so are overgrown, with the hole underground still there in the form of a tunnel

Inside the Ship

 * It has been 16 years
 * Zurn has to make a daunting discipline check (with Force Dice) to enter
 * Conflict
 * Success: Dark thoughts swirl but he steels himself.
 * *play https://youtu.be/uOji0f5xyrg
 * *wait a beat, 2nd measure, take it slow* For a moment, you remember someone you once traveled with. You haven't thought about her for a very long time. You remember her kind eyes, her gentle guiding hand. Long talks and shared wisdom. Tears come to your eyes. The memory hurts, but it is also healing. You had forgotten how precious those memories were. You find yourself stepping into the ship, into your past.
 * Failure or if he uses dark side pips: He has a flashback to the moment where he killed his master
 * *play https://youtu.be/AtLNnrKR1qE
 * You stop in the hatch opening, as you feel your heart begin to race. Suddenly you are elsewhere, lightyears away, in a place you haven't let yourself think about for a long time. Your eyes are closed, and you can hear nothing except the pounding of your own pulse in your ears. An evil presence stands behind you, but you don't turn around. You open your eyes, and all you can look at is another pair of eyes looking into yours. They are sad. There is a flash of purple light, and with a snap you are back in the present, standing in front of the open hatch.
 * If he failed the roll: You...can't go inside. Zurn takes a point of conflict.
 * If he used dark side pips: You feel a flash of fury at the ones who made this happen, and you are right to hate them. The memory burns through your soul, and it is agonizing for a moment, then the pain fades. You find that this memory doesn't hurt any more, that you feel a numbness in its place. Your anger has given you power over it. Zurn takes 2 points of conflict plus the dark force pip. He may enter the hatch
 * A search of the ship reveals a hidden box
 * In one of the closets, taped to the wall over the doorway
 * Inside is a training lightsaber and a holocron
 * Holocron: Seems to be a cube made of hand-hewn stone. A delicate trace of silver inlaid in an almost biological pattern, like vines growing across the surface of the box. On one side of the cube, the vines seem to converge in the center of the face, where there is a small indentation in the shape of an oval about 2 cm long and 1 cm wide.
 * On the way out, they find that the entrance has been blocked by 2 clawcats sniffing around the entrance. If someone stayed up then they are stalking in the bushes